[Engligh] A question if this is usable.
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[Engligh] A question if this is usable.
Hello, I have a question about a headset I've made for NWN.
First, it uses several peices, that I can't seem to get to connect.
Second, is this even usable as a headset? I'm about to give up.
>_< Thanks.
First, it uses several peices, that I can't seem to get to connect.
Second, is this even usable as a headset? I'm about to give up.
>_< Thanks.
KS18_CreepShow- Explorateur
- Nombre de messages : 2
Date d'inscription : 22/07/2007
Re: [Engligh] A question if this is usable.
Hello and Welcome here CreepShow !
1) To connect different pieces of a model you can do it by two means.
- You can link your Twi'lek tail to the head with the linking tool provided in Gmax or 3Ds max.
Always from the child to the parent.
- You can collapse all the 3 parts of your head, it is then considered as one unique mesh.
The first method is great when you're using animations, or differents files for texture. You cannot do this with nwn Heads.
So the simplest way is to use the second method. But both will work.
2) Of course, you can do your head set, BUT, to be usable for your clients, during caracter creation, player and server MUST have these files in the override folder.
And if you have CEP heads and Modern Heads, try to avoid conflict.
Also, be carefull you have a limited number of custom heads. And the numbering is important too.
I don't remember exactly wit are the usable numbers, but I think you can find that easily on DLA Wiki.
1) To connect different pieces of a model you can do it by two means.
- You can link your Twi'lek tail to the head with the linking tool provided in Gmax or 3Ds max.
Always from the child to the parent.
- You can collapse all the 3 parts of your head, it is then considered as one unique mesh.
The first method is great when you're using animations, or differents files for texture. You cannot do this with nwn Heads.
So the simplest way is to use the second method. But both will work.
2) Of course, you can do your head set, BUT, to be usable for your clients, during caracter creation, player and server MUST have these files in the override folder.
And if you have CEP heads and Modern Heads, try to avoid conflict.
Also, be carefull you have a limited number of custom heads. And the numbering is important too.
I don't remember exactly wit are the usable numbers, but I think you can find that easily on DLA Wiki.
Dernière édition par le Mer 25 Juil - 15:03, édité 1 fois
Enki- Big Daddy
- Nombre de messages : 2495
Age : 45
Localisation : Marseille
Date d'inscription : 05/01/2006
Re: [Engligh] A question if this is usable.
Thank you.
KS18_CreepShow- Explorateur
- Nombre de messages : 2
Date d'inscription : 22/07/2007
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