Areas for Redteflon

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Areas for Redteflon

Message  Enki le Ven 11 Avr - 18:07

Hello !

As you might have noticed, I am currently building the military academy of Carida.

The basic principle of this part of the module is to work as independent areas with different "tests" or trainings like for example a medical visit, a shooting training, a piloting test, etc ...

Some of these tests must be done every day, like the shooting test, and after each training, your score is recorded and added to your previous points.

But some other tests, those called "special trainings", are unique.
One training per In game day :

- Hostage deliverance
- Bomb disposal
- Infiltration phase
- Massive attacks
- Prisoner Interrogation
- Survival stage

There will also be other part of the life of a soldier.

For example, there is a cantina where Soldiers eat
and another one for officers.

There are areas for administration, warehouses for weapons, and materials ...
Areas for mechanical trainings, etc ...

I also see a hidden room where soldiers would play a kind of clandestine poker, using cigarettes or alcohol instead of money.

Here is a list of group of areas I would like you to do for our mod.

Of course, you don't need to do all of them, but you can choose the ones you like best.

- Cantina for Soldiers (interiors)
- Cantina for officers (interiors)
- Private rooms for officers (interiors)
- The hidden room where soldiers play cards (interior)
- Administration areas (interiors)
- The training areas for mechanics (interior or exterior)
- The training areas for ATST (exteriors)
- Training areas for pilots (exterior and space)

Plus one of the 6 stages :

- Hostage deliverance (interiors)
- Bomb disposal (exteriors)
- Infiltration phase (interiors)
- Massive attacks (exteriors)
- Prisoner Interrogation (interiors)
- Survival stage (exteriors)

I know the list is quit long, but that leaves much more choice !

For each area, you must follow some rules :

1) use only our haks.

2) use only PNJ from :
-> Custom -> NPC -> Half-Elves
or
-> Custom -> Special-> Custom 2

3) For each area place these scripts :

onEnter : pw_on_enter_zone
onExit : area_exit
onUserDefined : area_clean_usr

4) Each area's tag and resRef must start by "car_" as a prefix --> This is for respawning purposes.

5) each script or object you create must start by "rt_'" as a prefix --> for Redteflon (just to avoid creating two object with same resref.


I think this is all.

But I am sure you have plenty of questions.
So please, ask them Wink
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Enki
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Re: Areas for Redteflon

Message  Enki le Ven 11 Avr - 22:37

Hum, by the way, I will be far from my computer this week end, so if you have questions, You can ask them to Hiztaar. Wink
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Re: Areas for Redteflon

Message  Hiztaar le Sam 12 Avr - 18:44

Héhé I'm here and ready to work ^^
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